by Chris Kohler
A story-driven videogame’s main goal is often to make the player feel as if he has become its central character. But what is it like, being Batman?
I’ve always gotten the impression that the classic comic book hero was defined by his demons. There are the inner ones that haunt him and move him forward: the death of his parents, the resultant need to track down any and all criminals.
But Batman the character is also largely defined by the enemies that will never leave him be. Making you feel like the Joker is constantly plotting your demise in some elaborate trap, or that Scarecrow will stop at nothing to invade your mind and turn you as insane as he is — if that’s what being the Dark Knight feels like, then Batman: Arkham Asylum has done its job. I am Batman.
(Read the rest of the review on cnet.com)
A story-driven videogame’s main goal is often to make the player feel as if he has become its central character. But what is it like, being Batman?
I’ve always gotten the impression that the classic comic book hero was defined by his demons. There are the inner ones that haunt him and move him forward: the death of his parents, the resultant need to track down any and all criminals.
But Batman the character is also largely defined by the enemies that will never leave him be. Making you feel like the Joker is constantly plotting your demise in some elaborate trap, or that Scarecrow will stop at nothing to invade your mind and turn you as insane as he is — if that’s what being the Dark Knight feels like, then Batman: Arkham Asylum has done its job. I am Batman.
(Read the rest of the review on cnet.com)