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by Chris Matyszczyk

Gaming requires a peculiar concentration. It also sometimes attracts peculiar people.

Or is it that gaming makes people peculiar?

I drift into this difficult philosophical territory in memory of Chen Rong-Yu, a 23-year-old gamer in New Taipei, Taiwan. He died while gaming in an Internet cafe.

And, well, according to news agency AFP, no one realized for up to nine hours. ( Read the rest of the blog post at CNET )
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Some people celebrated the coming of 2010 with crystal glasses of fizzy yellow liquid. Others used the opportunity to stare into their crystal glasses and see what we have and will become.

Perhaps the most pulsating and sad suggestion is that we no longer have any privacy. You burp in Bellingham and someone quickly hears about it in Sydney. You decide you dislike your wife, so you tweet about it, tell your Facebook friends and then get around to telling her. If you can remember to do that.

Even more bilious is the early-in-2009 suggestion of Laurent Haug, CEO of the Lift Conference, that if we want privacy we have to create it. You know, make your public self the publicly palatable version and keep the insidious pervert you for your special friends.

(Read the rest on cnet.com)




I think to some extent this applies to us lj-ers and dreamwidth-ers. Are folks who use blogger, and the liike, less likely to divulge personal stuff, or is it that you're more likely to find serious blogs on sites like blogger...along with the post-about-random-stuff-ers?
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by Chris Kohler

A story-driven videogame’s main goal is often to make the player feel as if he has become its central character. But what is it like, being Batman?

I’ve always gotten the impression that the classic comic book hero was defined by his demons. There are the inner ones that haunt him and move him forward: the death of his parents, the resultant need to track down any and all criminals.

But Batman the character is also largely defined by the enemies that will never leave him be. Making you feel like the Joker is constantly plotting your demise in some elaborate trap, or that Scarecrow will stop at nothing to invade your mind and turn you as insane as he is — if that’s what being the Dark Knight feels like, then Batman: Arkham Asylum has done its job. I am Batman.

(Read the rest of the review on cnet.com)

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